- Infantries
- Crusaders suicide damage changes from 3% of target max health to 15% of Crusader's max health
- Pikemen
- Spartan's skill is swapped with Halberdmen's. Spartan increases hero damage when killing a target while Halberdmen have bonus damage when hero is alive
- Halberdmen's bonus damage when hero is alive decreases from 50% to 30%
- Cavalries
- Temple Cavalry receives 15% reduced hero skill damage
- Striker Cavalry defense debuff on first target in battle increases from 25% to 35%
- Mounted Archers
- Parthia MA has 100% (instead of 40%) to reduce 40% heal effectiveness (instead of 100%) for 3s
- Archers
- No change
- Arbalist
- Heavy Arballists' chance to cancel target's armor decreases from 25% to 15%. Duration of debuff decreases from 3s to 2s.
- Musketeers
- No change
- Mages
- Battle Mage's debuff decreases from 20% to 10%
- Arcane Apprentice's heal upon killing changes from 3% max health of a random hero to 1% max health of the hero with lowest % current health
- Pavisers
- Temple Paviser is no longer immune to critical damage
So...what do these mean?
- Build health on Crusaders will be very effective for survival and output
- Halberdmen is nerfed significantly, but still potent due to the powerful pikemen heroes
- Great buff on cavalries, especially on Temple Cavalry (My rally is hugely impacted...)
- MA and Arcane Apprentice has stable skills, so I consider this as a buff
- Heave Arbalist is nerfed . 15% is not very effective (750 def = 112 reduction = 22 physical damage increase)
- Battle Mage is nerfed significantly. 10% is not effective (1800 damage = 180 bonus damage only)
- Temple Paviser is nerfed significantly.
What's your opinion? Tomorrow will be changes to hero skills. Stay tune!
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