Friday, September 11, 2015

Game News - Finalized Changes to advanced units (2015/09/10)

Triniti has changed the settings for many advanced units in v1.8.5. You can see the posts about each advanced unit in the links below:

  • Infantries
    • Crusaders suicide damage changes from 3% of target max health to 15% of  Crusader's max health
  • Pikemen
    • Spartan's skill is swapped with Halberdmen's. Spartan increases hero damage when killing a target while Halberdmen have bonus damage when hero is alive
    • Halberdmen's bonus damage when hero is alive decreases from 50% to 30%
  • Cavalries
    • Temple Cavalry receives 15% reduced hero skill damage
    • Striker Cavalry defense debuff on first target in battle increases from 25% to 35%
  • Mounted Archers
    • Parthia MA has 100% (instead of 40%) to reduce 40% heal effectiveness (instead of 100%) for 3s
  • Archers
    • No change
  • Arbalist
    • Heavy Arballists' chance to cancel target's armor decreases from 25% to 15%. Duration of debuff decreases from 3s to 2s.
  • Musketeers
    • No change
  • Mages
    • Battle Mage's debuff decreases from 20% to 10%
    • Arcane Apprentice's heal upon killing changes from 3% max health of a random hero to 1% max health of the hero with lowest % current health
  • Pavisers
    • Temple Paviser is no longer immune to critical damage
So...what do these mean?
  • Build health on Crusaders will be very effective for survival and output
  • Halberdmen is nerfed significantly, but still potent due to the powerful pikemen heroes
  • Great buff on cavalries, especially on Temple Cavalry (My rally is hugely impacted...)
  • MA and Arcane Apprentice has stable skills, so I consider this as a buff
  • Heave Arbalist is nerfed . 15% is not very effective (750 def = 112 reduction = 22 physical damage increase)
  • Battle Mage is nerfed significantly. 10% is not effective (1800 damage = 180 bonus damage only)
  • Temple Paviser is nerfed significantly.
What's your opinion? Tomorrow will be changes to hero skills. Stay tune!

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