I have been observing for a while. AI has tendency to cast certain skills based on factors such as enemy's AP, current health of the rally etc. And casting frequency depends on the length of the battle, with slight randomness.
I ran a small test to count the skills casted by my AI against normal stage enemies:
Some findings (very small-scale test so findings are for reference only):
- When facing weaker opponents, AI won't cast Militia at all (10k+ AP gap in the test);
- The higher the AP gap is, the more Explosions are used;
- AI uses a lot of heals in all stages;
I will do more tests on harder stages and even more easier stages so to see how AI responses to the change of enemy AP.
I will do more tests on harder stages and even more easier stages so to see how AI responses to the change of enemy AP.
One thing about morale skills ! They cost so much gold after level 5. I am prioritizing heal and dodge now. Hopefully the free fragments from PvP and events will be enough for ninja and giant
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