Wednesday, March 30, 2016

Misc - Phone Broken..(2016/03/30)

Hi guys, I have disappeared for a while.  I broke my android phone in the mid March...so I didn't have a device to play the game now...

That is why I might stop playing for a while, until I can get my hand to a new device.

And hopefully, the game is with more fun when I am back.

Saturday, February 13, 2016

Battle Post - Goal setting (2016/02/13)

As far as I can tell, v2.0 is more about Legion fighting. Not much game-play improvement.

In contrast, v1.9.1 has a lot of changes on savage units to compensate the absence of advanced units in v1.8. However, there are not much savage units on the battlefield in PvP these couple of days.

I see potential on savage mage as a counter to hyper-defense units like pavisers. Working with pikemen or musketeers, they should do a good job. (Although shock cavalries are much better option to reduce defense)

So...my to-do list is:
1. Try out the new 3* heroes. Finally I have a viking to try things out.
2. Farm gold minion materials to strengthen my rally

Hope things will get better soon!


Thursday, February 11, 2016

Misc - Long holiday (2016/02/11)

It's almost 2 weeks since last post.

Honestly, I needa take a break to MW. But wit the release of v2.0, things seem to be very interesting.

Lemme do some reading, update my game and things should be as good as before.

Happy Chinese New Year btw!

Wednesday, January 27, 2016

MnD - Deep thinking about the game (2015/01/25)

I have been thinking about the value of the game. Why am I addicted to the game for almost half an year? (Don't get it wrong. I am still enjoying the strategic choice we can make in the game =) )

First, the scale of the battle is massive. Almost over 900 units fighting in the battlefield at the same time, each with their own HP, defence and target to attack. In terms of coding involved, it should be rather massive.

Second, there are many combinations of rallies. Heroes skills are uniquely designed (among 4 stars). It is quite fun to think about a better rally when new heroes are released.

Thirdly, it is a PvP game. Competition is always an element that spices things up.

But, what is missing in the game?

One, there are not much interactions to players during the fight. Morale skills, which are limited, are the only thing we can do.  Surely that limits the fun (it is like watching a TV show during a battle).

Two, it is quite hard to try new things out. Leveling up heroes are quite hard in the game. And that demotivates me to try them out. While some heroes are OP (Reinhard, Polymage), they become a must-use once u have it. Not much thinking involved...(who arent using 5+1 in v1.8.5?)

Three...the most important part.  The game is very repeatative. It really needs some randomness (like environment hazards) so to get players attention without violating the game's principe: limited players' intervention to the battle