Thursday, October 1, 2015

MnD - New necklace (2015/09/30)

In the coming few days, we can fight in Authur's special stage to get a series of new necklaces, the Dark Necklace and Depravity Necklace.
       
The necklace improves physical defense for a little bit. If the minion of the hero with this necklace die, the hero is healed by a certain % (max 4%) of max health of the dead minion.

Assume each minion has 5000 HP, a rally of 25 minions heal the 4% necklace wearer for 5000*25*4%=5000 HP (exactly one minion's max health)

So is this good?

This is obviously a necklace for frontline tanks, especially pavisers as their minions have more health than other classes.

Best defense stat (70 def) reduces 28 physical damage per hit. Not fancy at all.

The healing is at least certain (unlike Arcane Apprentice), although it is not really attractive in my opinion. Shadow Necklace heals 120 HP per second and also increases max HP for 1000. Assume 2 minutes fight, the hero gets heal by 14,400 HP with an additional of 1000 HP. You see the difference?
Triniti might have to buff the %max health return in order to make this practical. You know, 120 energy for a necklace ain't cheap.

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