(There are series of changes to the figures and skills of advanced units. These might not be what you see in official v1.8.5)
Temple Paviser - Heal efficiency increases by 20%
Heavy Paviser - 15% physical damage reduction
A few words on pavisers
Both pavisers remind me 1 hero respectively.
Temple Paviser reminds me Cedric (whose rally has inborn health regen). 20% heal improvement seems tailor made for him. However, there are so many heal-reduction units (Gawain, Parthia MA, 3* pikemen) so Temple Paviser isnt in a good position in game. (with the removal of crit immune, Temple Paviser becomes so unattractive...)
Heavy Paviser reminds me 3* Morning Star Paviser. With their hero skill to reduce 35% physical damage (skill lv10) plus 15% reduction in minions, they can be super tanky (45% reduction). With an HP necklace for minions, they should do a great job against pikemen.
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